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1. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Dunkle Lars wrote: Very beautiful Work with the stations and wrecks, but can't help but wonder.. https://forums.eveonline.com/default.aspx?g=posts&t=229521&find=unread You promised us 1 year ago that this was like 99% ready. Everyone ...
- by CCP BlueScreen - at 2014.01.31 00:03:00
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2. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Subrahmaya Chandrasekhar wrote: "The GÇÿeffectGÇÖ setting will now toggle particle clouds on/off." It may come as a surprise, but there is at least one who would like to turn off the clouds regardless of performance issues. The only thing is, ...
- by CCP BlueScreen - at 2014.01.30 23:38:00
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3. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Bienator II wrote: another little thing... there are inconsistencies in the ship preview backgrounds. Nestor has a different backgrounds as astero or stratios. Revenant uses something from the industrial tree and daredevil uses the minmatar ba...
- by CCP BlueScreen - at 2014.01.30 23:31:00
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4. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Altrue wrote: CCP BlueScreen wrote: Also, there are unfortunately no current plans for a variation on the Sentinel. Not even the color part ? It is very hard to tell the difference between T1 and T2. After a quick look at this, and...
- by CCP BlueScreen - at 2014.01.30 16:19:00
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5. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Nagarythe Tinurandir wrote: nice, nice stuff. stations are amazing! very much appreciated!! 2 short questions though. what about symmetrical missile/turrets on ships which got odd launcher/turrets after balancing (TALWAR, Arbitrator)? (oblig...
- by CCP BlueScreen - at 2014.01.30 15:23:00
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6. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Sarmatiko wrote: 10/10 would read again. Quote: So now that I have this tool, what to wreck next GǪ? Stations Quote: Now were ready to export our wreck and take a look in our game engine tool (AKA "Jessica"). I wonder how compl...
- by CCP BlueScreen - at 2014.01.30 10:01:00
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7. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Seismic Stan wrote: Fantastic work TriLambda, it all looks amazing (although the Crucifier gives me a disturbing sense of being upside down). I look forward to seeing some of these wrecks on TQ, although I'll have to venure further afield than...
- by CCP BlueScreen - at 2014.01.30 09:53:00
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8. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Mashie Saldana wrote: Are there any plans to make an animation of the ships breaking up? No current plans to add this. This is absolutely something we have considered and we have all the information/animations available and saved already. ...
- by CCP BlueScreen - at 2014.01.30 09:18:00
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9. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Vincent Athena wrote: You mention that better wrecks help with immersion. But the new ones have one big immersion breaker: Floating parts. If a part is floating free of the ship then it must have moved there; that is at one time it had some net...
- by CCP BlueScreen - at 2014.01.29 20:59:00
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10. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
PinkKnife wrote: I love these, but I cant help but wonder why some of the ships don't seem to break along weaker natural stress points in the model. The Providence being a good example, the front hull breaks but there seems to be a natural br...
- by CCP BlueScreen - at 2014.01.29 19:35:00
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11. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Vincent Athena wrote: "Well now you can now turn them off if they give your computer/graphics cars any trouble." I have a graphics car? Dammit
- by CCP BlueScreen - at 2014.01.29 19:04:00
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12. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Jack bubu wrote: So now that Stations are V3'd, what is left to undergo this process before we get the new lighting system/render that was promised long ago? We are definitely getting closer but not quite there yet, there is at least a good ...
- by CCP BlueScreen - at 2014.01.29 18:44:00
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